TL | Name | Category | Actions |
---|---|---|---|
0.125 | Tiny Predator | Animal | |
0.25 | Small Herb. | Animal | |
0.5 | Small Predator | Animal | |
1L | Medium Herbivore | Animal | |
1 | Medium Predator | Animal | |
1 | Medium Fast Predator | Animal | |
2 | Large Herbivore | Animal | |
2H | Large Predator | Animal | |
2H | Large Fast Predator | Animal | |
3 | Huge Creature | Animal | |
5 | Giant Creature | Animal | |
0.25 | Water Imp | Aquatic | |
0.5 | Fishman | Aquatic | |
1 | River Fishman | Aquatic | |
1 | Deep Fishman | Aquatic | |
1H | Deep Spearman | Aquatic | |
2L | Shambler | Aquatic | |
2 | River Spirit | Aquatic | |
2H | Shambler Warrior | Aquatic | |
3 | Eeligator | Aquatic | |
4 | Demi Kraken | Aquatic | |
4 | River Nymph | Aquatic | |
5 | Deep Ogre | Aquatic | |
0 | Automata Spider | Automata | |
1 | Animated Weapon | Automata | |
1 | Automata Turret | Automata |
TL | Name | Category | Actions |
---|
Encounter Total TL: 0
Threat Level (TL) is an approximate measurement of the power level of a creature. It considers the base number 1 to represent an ordinary soldier. A normal PC starts at 2. The PC's level scaling is NOT linear with TL - recognizing there's certain power spikes in Drase's system. See table below for scaling. Sometime, the TL may be labeled "L" or "H" meaning they're weaker / stronger than most creatures of that TL.
TL | HP | AC | To Hit | Damage | PC Equivalence (Theoretical) |
---|---|---|---|---|---|
0.125 | 15 | 10 | 0 | 3 (5) | N/A |
0.5 | 18 | 12 | 3 | 6 (8) | N/A |
1 | 20 | 14 | 3 | 9 (14) | 0.5 Level 1 PC |
2 | 47 | 15 | 4 | 10 (15) | 1 Level 1 PC |
3 | 60 | 17 | 5 | 10 (15) | 1 Level 2 PC |
5 | 76 | 17 | 7 + 1d6k1 (1 Atk Bonus if Humanoid, +3 if non-humanoid) | 13 (20) | 1 Level 3 PC |
6 | 96 | 18 | 8 + 1d6k1 / 3 | 13 (20) | Level 4 PC |
8 | 114 | 19 | 11 + 1d6k1 / 3 | 14 (21) | Level 6 PC |
12 | 150 | 20 | 12 + 2d6k1 / 4 | 14 (21) | Level 8 PC |
20 | 189 | 21 | 13 + 2d6k1 / 4 | 14 (21) | Level 10 PC |
Conditional Traits are traits that can be applied to a lot of creatures to create a dynamic monster type on the spot. Below is a list of all conditional traits