Character Builder (Alpha)

General Stats

Name:Name HereAC:9Max HP:-1MR:0
Race:NoneSpeed:0HP-1Magic:0
Exp:0Max Focus0Temp HPN/AContract0
Level:1Focus0Plays0Max Mana:0
Size:0Mana0
Basic Class:Advanced Class:Master Class:N/A

Attributes

AttributeBaseInitial ASIASITotalMod
Power88-1
Finesse88-1
Endurance88-1
Intelligence88-1
Will88-1
Remaining:N/A190N/AN/A

Race & XP

Armor & Shield

Classes

Attacks

Level Bonus: 1   Power Mod: -1   Finesse Mod: -1

NameTo-Hit BonusDamageTypeProperties & Plays
This is an exampleTo-Hit Bonus = POW or FIN Mod (If Finesse) + Lv Bonus + Enchantment BonusDie Number + Appropriate Pow / Fin ModDamage TypeInsert Properties & Plays
Unarmed Strike01 + -1BluntNon-Lethal, Simple, Finesse
Dagger01d4 + -1PierceSimple, Finesse, Thrown (3 / 7), Finisher, Nimble (1d8), Batch (15)
Power Weapon0Die Number + -1Damage Type
Finesse Weapon0Die Number + -1Damage Type

Plays

⚠Does not account for free plays given by a class. You have to add / remove those manually.

Free Plays
  • Charge
  • Sweep
Other Plays

    Remaining Plays: 0

    Talents

    A character starts with 2 General Talents points - which can only be used for General Talent, and 3 points that can be used for any talents, which can be used for every type of talent, including general talents. This character creator automatically prioritize General Talents for the General Talent pool. If you no longer meet a talent's requirement, the builder will NOT automatically remove it.

    General Talents
    None!
    Universal Talents
    None!

    General Talent Point: 0 / 2

    Combat Talent Point: 0 / 3

    Add Talent:

    You have no access to Martial talents
    You have no access to Caster talents

    Magic

    Spell Unlocking Rules:
    • You can take any spells in a Primary School (The eight schools below) up to your mastery level in that school
    • You can take any spells in a Secondary School up to your MR, which is 0
    Mastery Rules:
    • You may raise your mastery in any school up to the level of your MR.
    • Mastery let you use Generic Spells with the property of the school
    • Your total mastery point is equal to your magic.
    • Cost of Mastery:
      • Level 1 - 2: 1 point
      • Level 3 - 5: 2 point
    Remaining Mastery Points: 0

    ⚠ As a Spellblade / Arcane Fist, you may invest up to mastery level 2 regardless of MR

    SchoolAeroAlchemyAquaArtificeFaithPyroGeoNatureNecromancy
    Mastery Level000000000
    Add / Deduct
    You may unlock a total of 0 spells (0 magic + 0 contract)